How Video Games Portray Depression Better Than Most Media
Most stories about mental health struggle with the same problem: they treat recovery as an individual act of willpower. A character hits bottom, has one private epiphany, and comes out the other side changed. It’s tidy. It’s cinematic. And for […]
Goro Akechi, Explained: The Psychology Behind Persona 5’s Shattered Prince
Few characters in modern JRPGs generate as much ongoing debate as Goro Akechi. On the surface, he’s a rival: the «Prince Detective,» the polished counterpart to the Phantom Thieves, sharp-tongued and effortlessly charming on camera. But scratch past the public […]
Roxas and Found Family: What Kingdom Hearts Gets Right About Belonging
Most protagonists start their story with something to lose — a home, a family, a sense of belonging that gets threatened by the plot. Roxas starts with none of that. As a Nobody, he wasn’t born so much as he […]
Is Sephiroth a Villain, or Just a Broken Mirror? The Psychology of Final Fantasy VII’s Icon
Ask any gamer to name the most iconic villain in Final Fantasy VII, and the answer comes instantly: Sephiroth. The silver hair, the katana, the god complex. He’s become shorthand for «cool, unstoppable evil» — a poster on a teenager’s […]







